Play a group mass-draw spell: Windfall, Tales of the Ancestors, Minds Aglow, or use the ability on Folio of Fancies to force some cards to our opponents' hands.Once you feel like you've sufficiently snowballed you should start playing your threats always leaving up mana for counterspells.Prioritise draw first, then other spells. You should ideally always have more cards than your opponents (combined) because you're fighting an uphill battle.Dissipation Field is a great way to deter threats coming your way. You can also mass bounce something if needed. Turn 4 onwards you play draw doublers, draw spells and lands.Do this fairly early in the game as you'll be drawing a lot of cards and you want to let your opponents draw a lot of cards, too. Alternatively you can start with one of the two cards that eliminate maximum hand size for all players ( Folio of Fancies, Anvil of Bogardan). Turn 3 is ideally a ramp spell with enough mana left to cast a protective counterspell if needed.Alternatively you can drop a ramp spell ( Chrome Mox, Sol Ring, Springleaf Drum) or straight up cast Kami of the Crescent Moon if you have the mana for it (achievable with a land + Chrome Mox or having Gemstone Caverns in your opener). Turn 1 play a small cantrip: Preordain, Serum Visions, Ponder, Careful Study or Brainstorm to get a better idea of what's coming up and to ensure you don't miss your land drops. Feel free to browse the "Improvements" section for more options. This deck is intentionally low to mid power so that it feels at home in a very relaxed and casual setting. Forced Fruition is a means to deck your opponents - especially if you can copy it and have counterspells in your hand to force even more spells from your opponents. Opponents should take damage from either you drawing or them drawing. It aims to force your opponents to draw cards and draw even more cards itself.
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